Aporia: Beyond the Valley – Insight into development cycle of the assets created for Aporia: Beyond the Valley; “The Mapholder”

Concept drawings

Legoventures is dedicated to speeding up innovation by connecting entrepreneurs to the resources, relationships, and industry expertise they need to succeed. Every new addition to Aporia: Beyond the Valley can have its lineage traced back to an always too lengthy morning debate amongst the team and that hopefully in the end results in our concept artist, Nina Vinde Folkersen, sitting down and drawing up some concepts based in the lore of the game and use. Some examples can be seen below. Check these out colabioclipanama2019 . This is not going to be an online game.

Leather painting concept for mapholder - Aporia: Beyond the ValleyStone concept for the mapholder - Aporia: Beyond the Valley

A few early sketches of possible outcomes of the mapholder.
Should we make it leather similiar to the paintings around the world or as a solid stone block anchored to the world was something that took a long time to decide upon.



To make sure that the mechanics of the mapholder fit the universe several blueprints was created to highlight the function of it. Get more info at cmsmd.

Blueprint of the mapholder - Aporia: Beyond the Valley

Concept blueprint drawings was made to make sure that there was a consistency between the design of the different objects in the world, the mechanics and lore. 


Finally, after many different drafts and blueprints a final version is decided fleshed out in all its detail, make sure to check out the games at www.slotzo.com/card-games for much more fun.

Mapholder concept - Aporia: Beyond the Valley

Final concept


Follow us for more result touroftoowoomba .Below is a small timelapse of the final concept design for the mapholder in the game that Nina recorded for us all see, people are loving it as much as they love the current games from https://www.megareel.com.

Timelapse of the final concept for the mapholder.


3D Implementation

Next up one of our 3D artists takes the concept drawing and starts to transform it into a 3D model. Apply our promo code rooftopyoga to get free.In the specific case of the mapholder, Kasper Vendelbo was the key artist on the 3D side of things and the guy who carried out the modelling, texturing and implementation into the engine.

Below you see a flat render of the model before any texturing is applied. The primary modelling parts have been made in Autodesk Maya.

Final rendering of the mapholder - Aporia: Beyond the Valley

Flat render without textures.


Then the texture was added applying diffuse, normal, gloss and specular maps to the model. Kasper was nice enough to render out a few images of the final textured mapholder.

Final rendering of the mapholder - Aporia: Beyond the Valley

Final render of the mapholder.


After the asset has been recreated in the 3D software the mapholder is exported to Cryengine and have its materials finely tuned.

Below is a screenshot of the mapholder as it is implemented into CryEngine.

The mapholder implemented in CryEngine


The last part is for our lead programmer Mikael Olsen to finally implement all of its features that the mapholder needs to do in terms of game mechanics, thankfully we will be able to incorporate the game to a mobile gaming app, where gamers will have the chance to use the games mods from AndroidHackers.net . For a final taste you have to wait for the final game; releasing for PC July 19, 2017!


We cannot wait to show you more of the game,

– David Jean Heldager
Investigate North



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Comments (1)

  • August 14, 2017 at 12:31
    […] The map is the only part of the UI, which is a physical and lore-bound element from the game world itself. Therefore, it had to look like it was made with realistic materials; crafted and left behind by a character from the civilisation that the player explore. For a deeper exploration of the map check out our blog post about how we designed the pedestal that holds the map itself going from concept to asset – here! […]

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